Added Navigation service (#5)

InfiniTime implements a [Navigation Service](https://github.com/InfiniTimeOrg/InfiniTime/blob/develop/doc/NavigationService.md). This pull request will add it to the go library by defining a function
```go
func (i *Device) Navigation(flag string, narrative string, dist string, progress uint8) error {
  ...
}
```
From the InfiniTime manual
 * `flag`: the graphic instruction as provided by [Pure Maps](https://github.com/rinigus/pure-maps/tree/master/qml/icons/navigation). A list of valid instruction icons can be found [here](https://github.com/rinigus/pure-maps/tree/master/qml/icons/navigation)
 * `narrative`: the instruction in words, eg. "At the roundabout take the first exit".
 * `dist`: a short string describing the distance to the upcoming instruction such as "50 m".
 * `progress`: the percent complete in a `uint8`

Adding this to the `itd` daemon is straightforward
```patch
diff --git a/api/types.go b/api/types.go
index 281a85b..14c84de 100644
--- a/api/types.go
+++ b/api/types.go
@@ -22,6 +22,13 @@ type FwUpgradeData struct {
        Files []string
 }

+type NavigationData struct {
+       Flag         string
+       Narrative    string
+       Dist         string
+       Progress     uint8
+}
+
 type NotifyData struct {
        Title string
        Body  string
diff --git a/socket.go b/socket.go
index 6fcba5c..91b37c0 100644
--- a/socket.go
+++ b/socket.go
@@ -204,6 +204,10 @@ func (i *ITD) Address(_ *server.Context) string {
        return i.dev.Address()
 }

+func (i *ITD) Navigation(_ *server.Context, data api.NavigationData) error {
+       return i.dev.Navigation(data.Flag, data.Narrative, data.Dist, data.Progress)
+}
+
 func (i *ITD) Notify(_ *server.Context, data api.NotifyData) error {
        return i.dev.Notify(data.Title, data.Body)
 }
```

Co-authored-by: Yannick Ulrich <yannick.ulrich@durham.ac.uk>
Reviewed-on: Arsen6331/infinitime#5
Co-authored-by: yannickulrich <yannick.ulrich@protonmail.com>
Co-committed-by: yannickulrich <yannick.ulrich@protonmail.com>
master
yannickulrich 3 months ago committed by Arsen6331
parent 0ad671d3f5
commit 1f5301f5de

@ -47,6 +47,7 @@ This library currently supports the following features:
- Battery level
- Music control
- OTA firmware upgrades
- Navigation
---

@ -52,6 +52,10 @@ var charNames = map[string]string{
FSTransferChar: "Filesystem Transfer",
FSVersionChar: "Filesystem Version",
WeatherDataChar: "Weather Data",
NavFlagsChar: "Navigation Icon",
NavNarrativeChar:"Navigation Instruction",
NavManDistChar: "Navigation Distance to next event",
NavProgressChar: "Navigation Progress",
}
type Device struct {
@ -67,10 +71,13 @@ type Device struct {
fsVersionChar *gatt.GattCharacteristic1
fsTransferChar *gatt.GattCharacteristic1
weatherDataChar *gatt.GattCharacteristic1
weatherdataChar *gatt.GattCharacteristic1
notifEventCh chan uint8
notifEventDone bool
Music MusicCtrl
Navigation NavigationCtrl
DFU DFU
navigationEv NavigationEvent
}
var (
@ -394,6 +401,14 @@ func (i *Device) resolveChars() error {
charResolved := true
// Set correct characteristics
switch char.Properties.UUID {
case NavFlagsChar:
i.Navigation.flagsChar = char
case NavNarrativeChar:
i.Navigation.narrativeChar = char
case NavManDistChar:
i.Navigation.mandistChar = char
case NavProgressChar:
i.Navigation.progressChar = char
case NewAlertChar:
i.newAlertChar = char
case NotifEventChar:
@ -723,6 +738,7 @@ func (i *Device) Notify(title, body string) error {
)
}
// These constants represent the possible call statuses selected by the user
const (
CallStatusDeclined uint8 = iota

@ -0,0 +1,188 @@
package infinitime
import (
"bytes"
"encoding/binary"
"errors"
"github.com/muka/go-bluetooth/bluez/profile/gatt"
)
const (
NavFlagsChar = "00010001-78fc-48fe-8e23-433b3a1942d0"
NavNarrativeChar= "00010002-78fc-48fe-8e23-433b3a1942d0"
NavManDistChar = "00010003-78fc-48fe-8e23-433b3a1942d0"
NavProgressChar = "00010004-78fc-48fe-8e23-433b3a1942d0"
)
type NavigationCtrl struct {
flagsChar *gatt.GattCharacteristic1
narrativeChar*gatt.GattCharacteristic1
mandistChar *gatt.GattCharacteristic1
progressChar *gatt.GattCharacteristic1
}
type NavFlag string
const (
NavFlagArrive NavFlag = "arrive"
NavFlagArriveLeft NavFlag = "arrive-left"
NavFlagArriveRight NavFlag = "arrive-right"
NavFlagArriveStraight NavFlag = "arrive-straight"
NavFlagClose NavFlag = "close"
NavFlagContinue NavFlag = "continue"
NavFlagContinueLeft NavFlag = "continue-left"
NavFlagContinueRight NavFlag = "continue-right"
NavFlagContinueSlightLeft NavFlag = "continue-slight-left"
NavFlagContinueSlightRight NavFlag = "continue-slight-right"
NavFlagContinueStraight NavFlag = "continue-straight"
NavFlagContinueUturn NavFlag = "continue-uturn"
NavFlagDepart NavFlag = "depart"
NavFlagDepartLeft NavFlag = "depart-left"
NavFlagDepartRight NavFlag = "depart-right"
NavFlagDepartStraight NavFlag = "depart-straight"
NavFlagEndOfRoadLeft NavFlag = "end-of-road-left"
NavFlagEndOfRoadRight NavFlag = "end-of-road-right"
NavFlagFerry NavFlag = "ferry"
NavFlagFlag NavFlag = "flag"
NavFlagFork NavFlag = "fork"
NavFlagForkLeft NavFlag = "fork-left"
NavFlagForkRight NavFlag = "fork-right"
NavFlagForkSlightLeft NavFlag = "fork-slight-left"
NavFlagForkSlightRight NavFlag = "fork-slight-right"
NavFlagForkStraight NavFlag = "fork-straight"
NavFlagInvalid NavFlag = "invalid"
NavFlagInvalidLeft NavFlag = "invalid-left"
NavFlagInvalidRight NavFlag = "invalid-right"
NavFlagInvalidSlightLeft NavFlag = "invalid-slight-left"
NavFlagInvalidSlightRight NavFlag = "invalid-slight-right"
NavFlagInvalidStraight NavFlag = "invalid-straight"
NavFlagInvalidUturn NavFlag = "invalid-uturn"
NavFlagMergeLeft NavFlag = "merge-left"
NavFlagMergeRight NavFlag = "merge-right"
NavFlagMergeSlightLeft NavFlag = "merge-slight-left"
NavFlagMergeSlightRight NavFlag = "merge-slight-right"
NavFlagMergeStraight NavFlag = "merge-straight"
NavFlagNewNameLeft NavFlag = "new-name-left"
NavFlagNewNameRight NavFlag = "new-name-right"
NavFlagNewNameSharpLeft NavFlag = "new-name-sharp-left"
NavFlagNewNameSharpRight NavFlag = "new-name-sharp-right"
NavFlagNewNameSlightLeft NavFlag = "new-name-slight-left"
NavFlagNewNameSlightRight NavFlag = "new-name-slight-right"
NavFlagNewNameStraight NavFlag = "new-name-straight"
NavFlagNotificationLeft NavFlag = "notification-left"
NavFlagNotificationRight NavFlag = "notification-right"
NavFlagNotificationSharpLeft NavFlag = "notification-sharp-left"
NavFlagNotificationSharpRight NavFlag = "notification-sharp-right"
NavFlagNotificationSlightLeft NavFlag = "notification-slight-left"
NavFlagNotificationSlightRight NavFlag = "notification-slight-right"
NavFlagNotificationStraight NavFlag = "notification-straight"
NavFlagOffRampLeft NavFlag = "off-ramp-left"
NavFlagOffRampRight NavFlag = "off-ramp-right"
NavFlagOffRampSharpLeft NavFlag = "off-ramp-sharp-left"
NavFlagOffRampSharpRight NavFlag = "off-ramp-sharp-right"
NavFlagOffRampSlightLeft NavFlag = "off-ramp-slight-left"
NavFlagOffRampSlightRight NavFlag = "off-ramp-slight-right"
NavFlagOffRampStraight NavFlag = "off-ramp-straight"
NavFlagOnRampLeft NavFlag = "on-ramp-left"
NavFlagOnRampRight NavFlag = "on-ramp-right"
NavFlagOnRampSharpLeft NavFlag = "on-ramp-sharp-left"
NavFlagOnRampSharpRight NavFlag = "on-ramp-sharp-right"
NavFlagOnRampSlightLeft NavFlag = "on-ramp-slight-left"
NavFlagOnRampSlightRight NavFlag = "on-ramp-slight-right"
NavFlagOnRampStraight NavFlag = "on-ramp-straight"
NavFlagRotary NavFlag = "rotary"
NavFlagRotaryLeft NavFlag = "rotary-left"
NavFlagRotaryRight NavFlag = "rotary-right"
NavFlagRotarySharpLeft NavFlag = "rotary-sharp-left"
NavFlagRotarySharpRight NavFlag = "rotary-sharp-right"
NavFlagRotarySlightLeft NavFlag = "rotary-slight-left"
NavFlagRotarySlightRight NavFlag = "rotary-slight-right"
NavFlagRotaryStraight NavFlag = "rotary-straight"
NavFlagRoundabout NavFlag = "roundabout"
NavFlagRoundaboutLeft NavFlag = "roundabout-left"
NavFlagRoundaboutRight NavFlag = "roundabout-right"
NavFlagRoundaboutSharpLeft NavFlag = "roundabout-sharp-left"
NavFlagRoundaboutSharpRight NavFlag = "roundabout-sharp-right"
NavFlagRoundaboutSlightLeft NavFlag = "roundabout-slight-left"
NavFlagRoundaboutSlightRight NavFlag = "roundabout-slight-right"
NavFlagRoundaboutStraight NavFlag = "roundabout-straight"
NavFlagTurnLeft NavFlag = "turn-left"
NavFlagTurnRight NavFlag = "turn-right"
NavFlagTurnSharpLeft NavFlag = "turn-sharp-left"
NavFlagTurnSharpRight NavFlag = "turn-sharp-right"
NavFlagTurnSlightLeft NavFlag = "turn-slight-left"
NavFlagTurnSlightRight NavFlag = "turn-slight-right"
NavFlagTurnStright NavFlag = "turn-stright"
NavFlagUpdown NavFlag = "updown"
NavFlagUturn NavFlag = "uturn"
)
type NavigationEvent struct {
Flag NavFlag
Narrative string
Dist string
Progress uint8
}
var (
ErrNavProgress = errors.New("progress needs to between 0 and 100")
ErrNavInvalidFlag = errors.New("this flag is invalid")
)
// Navigation sends a NavigationEvent to the watch
func (i *Device) SetNavigation(ev NavigationEvent) error {
if ev.Progress > 100 {
return ErrNavProgress
}
if ev.Flag != i.navigationEv.Flag {
log.Debug().Str("func", "Navigation").
Msg("Sending flag")
if err := i.checkStatus(i.Navigation.flagsChar, NavFlagsChar); err != nil {
return err
}
if err := i.Navigation.flagsChar.WriteValue([]byte(ev.Flag), nil); err != nil {
return err
}
i.navigationEv.Flag = ev.Flag
}
if ev.Narrative != i.navigationEv.Narrative {
log.Debug().Str("func", "Navigation").
Msg("Sending narrative")
if err := i.checkStatus(i.Navigation.narrativeChar, NavNarrativeChar); err != nil {
return err
}
if err := i.Navigation.narrativeChar.WriteValue([]byte(ev.Narrative), nil); err != nil {
return err
}
i.navigationEv.Narrative = ev.Narrative
}
if ev.Dist != i.navigationEv.Dist {
log.Debug().Str("func", "Navigation").
Msg("Sending mandist")
if err := i.checkStatus(i.Navigation.mandistChar, NavManDistChar); err != nil {
return err
}
if err := i.Navigation.mandistChar.WriteValue([]byte(ev.Dist), nil); err != nil {
return err
}
i.navigationEv.Dist = ev.Dist
}
if ev.Progress != i.navigationEv.Progress {
log.Debug().Str("func", "Navigation").
Msg("Sending progress")
if err := i.checkStatus(i.Navigation.progressChar, NavProgressChar); err != nil {
return err
}
buf := &bytes.Buffer{}
binary.Write(buf, binary.LittleEndian, ev.Progress)
if err := i.Navigation.progressChar.WriteValue(buf.Bytes(), nil); err != nil {
return err
}
i.navigationEv.Progress = ev.Progress
}
return nil
}
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