package server import ( "go.arsenm.dev/lrpc/codec" "github.com/gofrs/uuid" ) // Context is a connection context for RPC calls type Context struct { isChannel bool channelID string channel chan any codec codec.Codec doneCh chan struct{} } // MakeChannel changes the function it's called in into a // channel function, and returns a channel which can be used // to send information to the client. // // This will ovewrite any return value of the function with // a channel ID. func (ctx *Context) MakeChannel() (chan<- any, error) { ctx.isChannel = true chID, err := uuid.NewV4() ctx.channelID = chID.String() ctx.channel = make(chan any, 5) return ctx.channel, err } // GetCodec returns a codec bound to the connection // that called this function func (ctx *Context) GetCodec() codec.Codec { return ctx.codec } // Done returns a channel that will be closed when // the context is canceled, such as when ChannelDone // is called by the client func (ctx *Context) Done() <-chan struct{} { return ctx.doneCh } // Cancel cancels the context func (ctx *Context) Cancel() { close(ctx.doneCh) if ctx.channel != nil { close(ctx.channel) } }