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infinitime/navigation.go

141 lines
4.4 KiB
Go

package infinitime
import (
"bytes"
"encoding/binary"
"errors"
"github.com/muka/go-bluetooth/bluez/profile/gatt"
)
const (
NavFlagsChar = "00010001-78fc-48fe-8e23-433b3a1942d0"
NavNarrativeChar= "00010002-78fc-48fe-8e23-433b3a1942d0"
NavManDistChar = "00010003-78fc-48fe-8e23-433b3a1942d0"
NavProgressChar = "00010004-78fc-48fe-8e23-433b3a1942d0"
)
type NavigationCtrl struct {
flagsChar *gatt.GattCharacteristic1
narrativeChar*gatt.GattCharacteristic1
mandistChar *gatt.GattCharacteristic1
progressChar *gatt.GattCharacteristic1
}
type NavigationEvent struct {
flag string
narrative string
dist string
progress uint8
}
var (
ErrNavProgress = errors.New("progress needs to between 0 and 100")
ErrNavInvalidFlag = errors.New("this flag is invalid")
)
var NavFlagNames = []string{
"arrive", "arrive-left", "arrive-right", "arrive-straight",
"close",
"continue", "continue-left", "continue-right", "continue-slight-left",
"continue-slight-right", "continue-straight", "continue-uturn",
"depart", "depart-left", "depart-right", "depart-straight",
"end-of-road-left", "end-of-road-right",
"ferry", "flag",
"fork", "fork-left", "fork-right", "fork-straight",
"fork-slight-left", "fork-slight-right",
"invalid", "invalid-left", "invalid-right",
"invalid-slight-left", "invalid-slight-right",
"invalid-straight", "invalid-uturn",
"merge-left", "merge-right", "merge-slight-left",
"merge-slight-right", "merge-straight",
"new-name-left", "new-name-right", "new-name-sharp-left", "new-name-sharp-right",
"new-name-slight-left", "new-name-slight-right", "new-name-straight",
"notification-left", "notification-right",
"notification-sharp-left", "notification-sharp-right",
"notification-slight-left", "notification-slight-right",
"notification-straight",
"off-ramp-left", "off-ramp-right", "off-ramp-sharp-left", "off-ramp-sharp-right",
"off-ramp-slight-left", "off-ramp-slight-right", "off-ramp-straight",
"on-ramp-left", "on-ramp-right", "on-ramp-sharp-left", "on-ramp-sharp-right",
"on-ramp-slight-left", "on-ramp-slight-right", "on-ramp-straight",
"rotary", "rotary-left", "rotary-right", "rotary-sharp-left", "rotary-sharp-right",
"rotary-slight-left", "rotary-slight-right", "rotary-straight",
"roundabout", "roundabout-left", "roundabout-right",
"roundabout-sharp-left", "roundabout-sharp-right",
"roundabout-slight-left", "roundabout-slight-right", "roundabout-straight",
"turn-left", "turn-right", "turn-sharp-left", "turn-sharp-right",
"turn-slight-left", "turn-slight-right", "turn-stright",
"updown", "uturn",
}
func CheckValidNavFlag(flag string) error {
for _, v := range NavFlagNames {
if v == flag {
return nil
}
}
return ErrNavInvalidFlag
}
// Navigation sends a NavigationEvent to the watch
func (i *Device) SetNavigation(flag string, narrative string, dist string, progress uint8) error {
if progress > 100 {
return ErrNavProgress
}
if err := CheckValidNavFlag(flag); err != nil {
return err
}
if flag != i.navigationEv.flag {
log.Debug().Str("func", "Navigation").
Msg("Sending flag")
if err := i.checkStatus(i.Navigation.flagsChar, NavFlagsChar); err != nil {
return err
}
if err := i.Navigation.flagsChar.WriteValue([]byte(flag), nil); err != nil {
return err
}
i.navigationEv.flag = flag
}
if narrative != i.navigationEv.narrative {
log.Debug().Str("func", "Navigation").
Msg("Sending narrative")
if err := i.checkStatus(i.Navigation.narrativeChar, NavNarrativeChar); err != nil {
return err
}
if err := i.Navigation.narrativeChar.WriteValue([]byte(narrative), nil); err != nil {
return err
}
i.navigationEv.narrative = narrative
}
if dist != i.navigationEv.dist {
log.Debug().Str("func", "Navigation").
Msg("Sending mandist")
if err := i.checkStatus(i.Navigation.mandistChar, NavManDistChar); err != nil {
return err
}
if err := i.Navigation.mandistChar.WriteValue([]byte(dist), nil); err != nil {
return err
}
i.navigationEv.dist = dist
}
if progress != i.navigationEv.progress {
log.Debug().Str("func", "Navigation").
Msg("Sending progress")
if err := i.checkStatus(i.Navigation.progressChar, NavProgressChar); err != nil {
return err
}
buf := &bytes.Buffer{}
binary.Write(buf, binary.LittleEndian, progress)
if err := i.Navigation.progressChar.WriteValue(buf.Bytes(), nil); err != nil {
return err
}
i.navigationEv.progress = progress
}
return nil
}