itd is a daemon that uses my infinitime library to interact with the PineTime snartwatch running InfiniTime.
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/*
* itd uses bluetooth low energy to communicate with InfiniTime devices
* Copyright (C) 2021 Arsen Musayelyan
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package main
import (
"go.arsenm.dev/infinitime"
"go.arsenm.dev/infinitime/pkg/player"
"github.com/rs/zerolog/log"
"github.com/spf13/viper"
)
func initMusicCtrl(dev *infinitime.Device) error {
// On player status change, set status
err := player.Status(func(newStatus bool) {
if !firmwareUpdating {
dev.Music.SetStatus(newStatus)
}
})
if err != nil {
return err
}
// On player title change, set track
err = player.Metadata("title", func(newTitle string) {
if !firmwareUpdating {
dev.Music.SetTrack(newTitle)
}
})
if err != nil {
return err
}
// On player album change, set album
err = player.Metadata("album", func(newAlbum string) {
if !firmwareUpdating {
dev.Music.SetAlbum(newAlbum)
}
})
if err != nil {
return err
}
// On player artist change, set artist
err = player.Metadata("artist", func(newArtist string) {
if !firmwareUpdating {
dev.Music.SetArtist(newArtist)
}
})
if err != nil {
return err
}
// Watch for music events
musicEvtCh, err := dev.Music.WatchEvents()
if err != nil {
return err
}
go func() {
// For every music event received
for musicEvt := range musicEvtCh {
// Perform appropriate action based on event
switch musicEvt {
case infinitime.MusicEventPlay:
player.Play()
case infinitime.MusicEventPause:
player.Pause()
case infinitime.MusicEventNext:
player.Next()
case infinitime.MusicEventPrev:
player.Prev()
case infinitime.MusicEventVolUp:
player.VolUp(viper.GetUint("music.volInterval"))
case infinitime.MusicEventVolDown:
player.VolDown(viper.GetUint("music.volInterval"))
}
}
}()
// Log completed initialization
log.Info().Msg("Initialized InfiniTime music controls")
return nil
}